/ Gallery
The Portal
/ Category
3D Environment
/ Client
WHS
/ Date
February 5, 2024
/ Overview
I made two separate Blender renders for the two worlds and composited them in Photoshop. A framed portal plane gave me a reference for matching perspective and scale. I blended the scenes with masks, glow and atmospheric depth, then added smoke and sparks alongside water reflections and rim lighting to connect the elements. Grading the lightning and shoreline guides the eye to the frame edge where the worlds meet.
/ Artist
Leo
/ Category
3D Environment
/ Client
WHS
/ Completion date
February 5, 2024
/ Software used
Blender 3D, Photoshop



I worked on perspective matching and edge control so the two renders would read immediately as a portal. Light continuity across the transition helped the integration feel clean.
- Leo

