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Simulations

/ Category
3D Environment
/ Client
/ Date
April 17, 2024
/ Overview
  • Created in Blender and composited in Photoshop, Simulations explores preservation and memory through technology and ancient architecture. A lone astronaut studies a glowing glass cube holding a miniature world of temples and trees. Light fills the cube, while the surrounding mechanical environment feels cold and wired with life and data. The scene places nature within circuitry to create tension between creation and control.

  • / Artist

    Leo

  • / Category

    3D Environment

  • / Client

  • / Completion date

    April 17, 2024

  • / Software used

    Blender 3D, Photoshop

I began by experimenting with light and reflections in transparent materials. It took time to make the surreal elements feel believable, especially to keep the cube's glow from overpowering the astronaut. Adjusting that light changed how the scene read, and reminded me how much meaning a small lighting choice can carry.

- Leo

/ Next project

Moonbeam