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Warden Grove

/ Category
3D Environment
/ Client
Personal Project
/ Date
March 26, 2024
/ Overview
  • Built in Blender and graded in Photoshop, Warden Grove follows a lone explorer through an old corridor of living trees and was featured on Nvidia Studio's official Instagram page. Low water draws the eye toward the center, where twisted trunks and moss catch soft, cool light. Small leaves bring color to the dark bark. I kept the palette muted so the atmosphere could carry the scene. Its scale asks for a patient look, with the feeling of crossing into a place that remembers you.

  • / Artist

    Leo

  • / Category

    3D Environment

  • / Client

    Personal Project

  • / Completion date

    March 26, 2024

  • / Software used

    Blender 3D, Premiere Pro, Photoshop

The scene came together when light started filtering across the wet ground. I kept the explorer small to make the trees feel massive, and spent most of my time on trunk spacing and the fog. I wanted the path to read clearly while keeping its mystery.

- Leo

/ Next project

Neon Run