Warden Grove
Built in Blender and graded in Photoshop, Warden Grove follows a lone explorer through an old corridor of living trees and was featured on Nvidia Studio's official Instagram page. Low water draws the eye toward the center, where twisted trunks and moss catch soft, cool light. Small leaves bring color to the dark bark. I kept the palette muted so the atmosphere could carry the scene. Its scale asks for a patient look, with the feeling of crossing into a place that remembers you.
/ Artist
Leo
/ Category
3D Environment
/ Client
Personal Project
/ Completion date
March 26, 2024
/ Software used
Blender 3D, Premiere Pro, Photoshop


The scene came together when light started filtering across the wet ground. I kept the explorer small to make the trees feel massive, and spent most of my time on trunk spacing and the fog. I wanted the path to read clearly while keeping its mystery.
- Leo

