The Portal
Built with two separate Blender renders to represent two worlds, then composited in Photoshop. I aligned both scenes with a framed “portal” plane, matched perspective and scale, and blended them using masks, glow, and atmospheric depth. FX layers include smoke, sparks, water reflections, and rim lighting to bind the elements. The lightning and shoreline were graded to guide the eye toward the frame edge where the worlds meet.
/ ARtist
Leo
/ Category
3D Environment
/ Client
WHS
/ Completion Date
February 5, 2024
/ SOFtware used
Blender 3D, Photoshop
"This piece shows a clean workflow for multi-render integration. It focuses on perspective matching, edge control, and light continuity to make the transition between scenes read instantly as a portal."
- Leo